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C.O.B.
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Post subject: TF2 Server Posted: Fri Nov 02, 2007 8:31 pm |
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Joined: Thu Mar 09, 2006 7:48 pm Posts: 1615 Location: South Colby, WA
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We now have a 24 man TF2 server up and running at
IP: 8.6.15.83
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GI_Patton_slapped
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Post subject: Posted: Fri Nov 02, 2007 10:29 pm |
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Joined: Thu Mar 09, 2006 11:42 pm Posts: 2954 Location: Kailua, Hawaii
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Jinxter
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Post subject: Posted: Sat Nov 03, 2007 12:14 am |
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Joined: Fri Mar 24, 2006 8:26 pm Posts: 6640 Location: Silverdale, WA
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MKE
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Post subject: Posted: Sat Nov 03, 2007 12:19 am |
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Joined: Tue Nov 08, 2005 7:20 pm Posts: 2540 Location: Honolulu, HI
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That was a lot of fun... frenetic... but fun
MEDIC!!!!
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moparman
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Post subject: Posted: Sat Nov 03, 2007 12:24 am |
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Joined: Mon Mar 13, 2006 3:37 pm Posts: 2598 Location: Federal way WA.
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Good time tonight.
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Benjamin Franklin Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
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SuperNoob
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Post subject: Posted: Sat Nov 03, 2007 12:32 am |
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Joined: Mon Mar 13, 2006 1:14 pm Posts: 2507 Location: San Diego, California
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Great match guys.. lots of fun "FIre..Fire..I'm on Fire"
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Irminsul
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Post subject: Posted: Sat Nov 03, 2007 12:42 am |
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Joined: Thu Jun 29, 2006 7:58 pm Posts: 1937 Location: Oregon
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I picked up the Orange box a week or 2 ago and played a bit of TF2 - I can't say I think I'm terribly good at it but it's fun to play! What time do you all normally kick off FnF? I'd love to stop in and play a couple games
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MATRIX
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Post subject: Posted: Sat Nov 03, 2007 5:06 am |
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Renegade Heroes |
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Joined: Sat Mar 18, 2006 7:36 am Posts: 1501 Location: Phoenix,Az
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awsome ill be there today...hey COB are you going to lower the respawn time as the defualt is so long cause that seems to be the biggest complaint in TF2 and to compensate servers that i have been to lower it to around 5sec or set it to auto respawn
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curtisblow
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Post subject: Posted: Sat Nov 03, 2007 8:01 am |
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Renegade Heroes |
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Joined: Wed Apr 19, 2006 1:30 pm Posts: 650 Location: san diego, el cajon
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MATRIX wrote: awsome ill be there today...hey COB are you going to lower the respawn time as the defualt is so long cause that seems to be the biggest complaint in TF2 and to compensate servers that i have been to lower it to around 5sec or set it to auto respawn
OMG I LOVE THE 30 SECOND RESPAWN TIME!!!
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Ashman
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Post subject: Posted: Sat Nov 03, 2007 8:54 am |
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Joined: Mon Mar 06, 2006 7:32 pm Posts: 11629 Location: Utah
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Joker
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Post subject: Posted: Sat Nov 03, 2007 9:13 am |
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Joined: Mon Mar 13, 2006 5:22 pm Posts: 1287 Location: San Diego, Ca.
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It was alot of fun last night It was cool we did a double shot, DoD first then TF2.
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Carl Weathers
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Post subject: Posted: Sat Nov 03, 2007 5:23 pm |
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Joined: Mon Mar 13, 2006 9:31 pm Posts: 3993
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MKE
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Post subject: Posted: Sat Nov 03, 2007 5:26 pm |
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Site Admin |
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Joined: Tue Nov 08, 2005 7:20 pm Posts: 2540 Location: Honolulu, HI
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Get in there Carl, I can't hold the pasty front down forever!
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Chronoss
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Post subject: Posted: Sun Nov 04, 2007 3:59 am |
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Renegade Heroes |
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Joined: Wed Mar 29, 2006 3:56 pm Posts: 938 Location: Tokyo, Japan
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damn, sounds like you guys are having fun, I might have to get the orange box, so I can enjoy the fun. I miss being an Engineer and making a lvl 3 turret and standing behind it repairing as it mows people down muwhahaha. That is it !!11!1 I am getting it and I will be playing soon.
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BlackWolff
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Post subject: Posted: Wed Nov 07, 2007 3:31 am |
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Renegade Heroes |
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Joined: Sat Jul 08, 2006 7:47 pm Posts: 1189
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i think i'll join you too. do you guys have "standard" times when you play?
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SuperNoob
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Post subject: Posted: Wed Nov 07, 2007 9:22 am |
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Joined: Mon Mar 13, 2006 1:14 pm Posts: 2507 Location: San Diego, California
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So far the server seems to be full from around 9:00 pm pst till ~11 each night. Even if the numbers are low when you jump on, it will fill up fast
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C.O.B.
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Post subject: Posted: Sun Nov 11, 2007 12:10 pm |
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Joined: Thu Mar 09, 2006 7:48 pm Posts: 1615 Location: South Colby, WA
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Updated Beetlesmod to latest version. Let me know if anything has broken.
edit: one thing broken and now fixed, max ping was set too low was kicking players. Have it set for 300 now, have seen players on with 250 ping without apparent problems to anyone else (well at least my playability).
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Dradyn
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Post subject: Posted: Mon Nov 12, 2007 7:13 am |
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Renegade Heroes |
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Joined: Sat Jul 29, 2006 4:52 pm Posts: 37
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C.O.B. wrote: Updated Beetlesmod to latest version. Let me know if anything has broken.
edit: one thing broken and now fixed, max ping was set too low was kicking players. Have it set for 300 now, have seen players on with 250 ping without apparent problems to anyone else (well at least my playability).
Thank you. My ping sometimes was peaking over 200 for just a second or two and I kept getting booted.
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Jinxter
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Post subject: Posted: Wed Dec 12, 2007 5:31 pm |
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Joined: Fri Mar 24, 2006 8:26 pm Posts: 6640 Location: Silverdale, WA
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Jimbo
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Post subject: Posted: Sat Jul 05, 2008 2:50 pm |
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Renegade Heroes |
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Joined: Thu Mar 16, 2006 10:31 pm Posts: 698 Location: Martinez, CA
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Are you guys still playing this?
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Jinxter
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Post subject: Posted: Sat Jul 05, 2008 2:56 pm |
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Joined: Fri Mar 24, 2006 8:26 pm Posts: 6640 Location: Silverdale, WA
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oh YES!!!
Some nights, it is quiet, like this weekend might be, as a few of us camp and what not...
I haven't been on in a couple of nights, but, have been watching some movies...like Hancock, Wanted, Wall-E...which by the way, are all Excellent to Good movies...so, haven't had as much time to be on the server...
Though, I WILL be on tonite...seeya there, if you show
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MATRIX
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Post subject: Posted: Sat Jul 05, 2008 3:01 pm |
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Renegade Heroes |
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Joined: Sat Mar 18, 2006 7:36 am Posts: 1501 Location: Phoenix,Az
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i still play mostly during the day as when most of the RH people are playing im already in bed so i end up where ever
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MATRIX
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Post subject: Posted: Tue Aug 19, 2008 4:19 pm |
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Renegade Heroes |
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Joined: Sat Mar 18, 2006 7:36 am Posts: 1501 Location: Phoenix,Az
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did we lose the server as its under a diffrent name now
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Earl
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Post subject: Posted: Tue Aug 19, 2008 4:41 pm |
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Joined: Mon Mar 13, 2006 12:27 pm Posts: 2474 Location: San Francisco, CA
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It seems that it is a bug related to BeetlesMod and the new Arena mode. It should be fine now.
_________________ ============================================== "Jurisprudence Fetishist Gets off on a Technicality" -The Onion
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C.O.B.
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Post subject: Posted: Tue Aug 19, 2008 5:52 pm |
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Joined: Thu Mar 09, 2006 7:48 pm Posts: 1615 Location: South Colby, WA
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Earl wrote: It seems that it is a bug related to BeetlesMod and the new Arena mode. It should be fine now.
Updated to BeetlesMod's latest version 72B. Also changed the arena mod server name to "Renegade Heroes TF2 Arena Server" when it gets switched to arena mode. It should switch back to our regular name afterwards.
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He is the Submarine Sailor who served in silence, but in his silence, has heard the laughter of future generations
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