Hi guys. This is almost entirely directed to the people on the HL team.
So we've played 3 scrims (6 rounds) so far and we've gone 3 wins, 1 loss, 2 ties. I've talked with most of you on the HL team individually/in smaller groups but we need to discuss strats as a team. It's hard when people need to hurry offline to eat dinner/take showers right after the games, so this might be a good place to talk about strategies.
First off, I'm not sure if you guys are aware, but I post links to the stats of each scrim/match that we play... provided the server has sizzlingstats or logs.tf stats enabled. These are in the comments under the announcements of the scrims on the steam group page:
http://steamcommunity.com/groups/rhhl#announcementsNext, here's a collection of tf2 highlander guides if you're interested in learning about your role on various maps: Finally, here's a collection of incredible highlander guides:
http://www.ugcleague.com/forum/content. ... yer-guides I haven't read through all of them, but it's worth a look.
---------------------------------------------------------
pl_borneostats:
http://sizzlingstats.com/stats/55475So to start things off, I'll talk about borneo, the first map on the schedule and the map we've scrimmed the most (only twice...). This is basically a summary of what I talked about individually with all of you.
Offense- Pushing the cart up the bridge to the second point was a lot tougher than it should have been. We kept running kritz from the far right, which did not work. We should probably have run uber up the bridge instead.
- Pushing into last wasn't that bad. I was surprised that we got in so quickly - good job!
Defense- First point - our sentry was in the house on the left, but jinx got sniped by a sniper sitting right next to spawn. Maybe put the sentry on the other side?
- Second point - I don't remember what happened here. Fill me in?
- Third point + Last point - A number of errors turned this into a complete roll. First, Max was going kritz when uber would have been more useful. Second, Jinxter didn't move his sentry back to last fast enough so there was no opposition at last. Finally, we all pushed up, following the combo/trying to defend our sentry and ended up all wiping. Once the third point is captured, blu team gets the forward spawn room, so we should have all held much farther back at last.
Etc.- HK wasn't spy checking. Puff flames almost constantly, if not only to prove that you're not a spy.
- flomu/I was doing terribly against the scout, missing a lot of shots.
- Max was on kritz the entire (?) map, which wasn't a very good strategy, either on offense at the second point or on defense at last.
- Jinxter had some bad sentry positions.
- Communication!!! Talk more in mumble so people know what's going on! DANE GET A MIC
I don't want this to become a pointing fingers game, so please keep it to CONSTRUCTIVE criticism.