Here are the beta updates. They may never be implemented, but I'm guessing with all the enforcer whiners out there, some change will happen.
HeavyTomislav
- Removed spin-up buff
- Removed health penalty
Sandvich
- The heavy no longer gains health from a Sandvich they drop; It re-fills their Sandvich ammo instead.
SpyEnforcer stats changed to:
- 0.5 increased decloak time
- Unable to see enemy health
DANE is NOT happy about that sandvich nerf, and if this gets added to the game proper, he will rage so hard, RH will write letters to Gabe Newell himself, begging for mercy.
Personally, I don't think that makes the tomislav any worse. yes it does nerf it head to head vs other heavies, but that silent spin is its main power. So many baby camping heavies will still camp with silent spinning guns of death.
Sandvich is relatively OP the way it is, so maybe they should just lessen the tossed sandvich health gain. Folks may not recall that when the sandvich was first introduced, it healed 120 HP, could be eaten continuously, and you couldn't throw it. Tossing a sandvich was patched in 13 months later, after other changes, such as upping the heal to 300 and adding a cooldown to offset that.
Enforcer nerf might work, and affecting decloak time makes more sense than cloak time (this will affect dead ringer spies too). Not seeing enemy health is a pretty big nerf to me, as I love picking off weak enemies, although most are usually running away from action anyway (however not always). I use the bust of Hippocrates for this same reason. Seeing enemy health is just so useful, and TF2 is one of the few games that limits this (which I think is a good thing). BF3, MW, etc allow you to see enemy health, and I think that takes away the mystery, and mind games you can play with someone who can't tell if you are full of health or near death. As a special ability in TF2, it's great.