Post subject: The UGC Highlander Tournament Scrim Thread
Posted: Tue Dec 14, 2010 2:29 am
Renegade Heroes
Joined: Sat May 23, 2009 11:43 pm Posts: 802 Location: Waukesha, WI
I have just scheduled a scrim between our team and Malent's highlander team at 7:00pm PST THURSDAY, December 16th. So do your best to be on before then...for this scrim we will be using vent. If you need the information for the vent server please contact me and I'll relay the info over to you. The server at this time has not been set and any updated information will be relayed on this thread. If you have any questions about how the highlander game mode works or the rules for this highlander tournament please contact me. Lets win big on Thursday!
Post subject: Re: The UGC Highlander Tournament Scrim Thread
Posted: Wed Dec 15, 2010 4:59 am
Renegade Heroes
Joined: Sat May 23, 2009 11:43 pm Posts: 802 Location: Waukesha, WI
Here are a few things I want to do before heading into our first scrim on Thursday:
Have a relatively quick discussion with everyone new to the highlander game type. So if everyone who was not on the previous highlander team would join me on Earl's Highlander server tonight at 8:00pm PST to go over how everything works and how games are played that would be great. Sorry for the short notice.
Here are my initial thoughts about class assignments where primary is first and backup is second:
Medic: Parkmad, SliPdIsCo, Heisenberg
Scout: MonikerEpsilon, Z315, Earl
Soldier: Heisenberg, BloodRed, MonikerEpsilon
Demoman: Earl, Joker, B1aine, ME
Spy: *gel, Z315, BloodRed* All will be battling for the primary spot
Engineer: Al Fire 101, furious, Jinxter
Pryo: *Jinxter, chuuw*, Grudge, Z, Blaine (Jinxter and chuuw will battle for primary spot so learn how to reflect and destroy stickies)
Sniper: B1aine, furious, Grudge
Heavy: DANE, everyone else
Remember Highlander is radically different than pub play...there are only 9 people on a team and a death means 10+ seconds of being a member down. Look for tutorials on how to play your class in a highlander type environment and practice reporting valuable information (locations of enemy players and buildings, % uber, enemy traps, etc.)
Post subject: Re: The UGC Highlander Tournament Scrim Thread
Posted: Thu Dec 16, 2010 1:55 am
Renegade Heroes
Joined: Sat May 23, 2009 11:43 pm Posts: 802 Location: Waukesha, WI
My apologies everyone...I decided to go to bed because I couldn't keep my eyes open. If you can get on before our scrim tonight and see me online just send me a message and I'll go over everything. If you still don't have the vent server information again...just give me a shout and I'll give it to you. Finally, my plan for the scrim tonight will be as follows: Have the primary positions play a round to start off, while everyone else stays in vent/sourcetv to watch how it works. After the first round or two we will then switch out the primary positions to put in everyone else in.
The map list we will be playing for the scim is as follows: goldrush, freight_final1, steel.
Post subject: Re: The UGC Highlander Tournament Scrim Thread
Posted: Thu Dec 16, 2010 5:02 pm
Moderator
Joined: Sun Jun 21, 2009 5:02 pm Posts: 841
I've never used mumble, but if it does those things as well as you say it does, I'd give it a try.
I always felt vent was much lower latency than TF2's in-game chat, and that's been good enough for me. TF2's chat is delayed by around 500ms or so. I think valve gives it lower priority than the game's logic, so vent ends up feeling very low latency.
Volume normalization is nice in theory but I've never really heard it used very well. Something always ends up being too loud or quiet when it shouldn't be. In vent, I just tweak everyone's settings individually and it's perfect for the rest of the night.
It might be too late for mumble for tonight's scrim.
Also, strats for cp_freight from a comp player. I just learned a path I never knew existed on that map.
Post subject: Re: The UGC Highlander Tournament Scrim Thread
Posted: Thu Dec 16, 2010 7:04 pm
Moderator
Joined: Mon Mar 13, 2006 12:27 pm Posts: 2474 Location: San Francisco, CA
Good video gel. Even though it's tuned for 6v6 play, just think of the pyro and spy as light harassment classes (like the scout), and the heavy another heavy class.
_________________ ============================================== "Jurisprudence Fetishist Gets off on a Technicality" -The Onion
Post subject: Re: The UGC Highlander Tournament Scrim Thread
Posted: Wed Jan 12, 2011 1:41 am
Moderator
Joined: Mon Mar 13, 2006 12:27 pm Posts: 2474 Location: San Francisco, CA
If you guys want to test it out, I have a server set up. Just install the Mumble client,and then connect to 184.106.173.40 (default port). The PW is asdf. Enter any nickname, and ignore the warning about the unsigned certificates (signed certificates cost $$$, and it doesn't really matter).
_________________ ============================================== "Jurisprudence Fetishist Gets off on a Technicality" -The Onion
Post subject: Re: The UGC Highlander Tournament Scrim Thread
Posted: Wed Jan 12, 2011 5:34 pm
Moderator
Joined: Mon Jan 28, 2008 2:18 pm Posts: 1259 Location: Washington
I can't make it until after 8PM on Thursday.
I talked to a few of you online after our last scrimmage. While we didn't win a round, I feel the game was a lot closer than it seemed. On a CP map, you can't take a point without an uber and we were close a couple times on 4 and 5 where I had an uber charged but had to use it before we could advance. We need to coordinate around a point after we take the center and always have the medic-heavy and either the solly or demo together so I can uber switch. For some reason, we like to split our advance and come in from both points of attack on a CP. While that's necessary, it always has to include the medic-heavy and one of the other power classes. The rest can distract from the other way.
The only other thing I think should have been done different is that we needed Max as solly. The heavy is a more forgiving class and competitive solly requires a higher skill level. As with medic, you cannot compromise and need the best player regardless of the domino effect.
Post subject: Re: The UGC Highlander Tournament Scrim Thread
Posted: Wed Jan 12, 2011 7:47 pm
Moderator
Joined: Sun Jun 21, 2009 5:02 pm Posts: 841
No offense, I meant, yes offense to furious, we need Max as soldier because furious doesn't cut it. Heavy takes skill to play well in a team, but we need Max as soldier, and hopefully we can get someone else to fill in as heavy.
Post subject: Re: The UGC Highlander Tournament Scrim Thread
Posted: Fri Jan 14, 2011 5:13 pm
Hawk
Joined: Tue Jul 13, 2010 11:24 pm Posts: 53
lol gel ok then I seem to recall saying "Well if you guys want me to" when you requested I play solidier due to the fact that I pretty much never play soldier
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